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Unity编程制作几何网格地形实例训练视频教程

Unity编程制作几何网格地形实例训练视频教程

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此资源购买后31天内可下载。版权声明:分享资源仅供用户交流学习与研究使用,版权归属原版权方所有,若无意中侵犯到您的版权利益,请联系我们,我们会在第一时间给予处理!侵权反馈

本Unity视频教程是关于Unity编程制作几何网格地形实例训练视频教程,时长:2小时30分,大小:650 MB,MP4高清视频格式,教程使用软件:Unity,作者:Jenny Hide,共41个章节,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

UDEMY CODING IN UNITY PROCEDURAL MESH GENERATION
Learn to procedurally create meshes, from 2D/3D shapes to fractal landscapes.
Learn how to procedurally generate meshes in Unity 5.6 and above. We start with simple shapes and work our way up to complex, fractal landscapes.
Learn, Understand and Master Procedural Generation with this Intermediate Unity Course.
Learn about the different properties of a mesh.
Create two and three dimensional shapes.
Calculate UVs, normals, tangents and vertex colours.
Understand how to use Perlin and fractal noise to generate 2D terrain and 3D landscapes.
A powerful tool for making games.
In this course, you will learn to procedurally generate meshes from geometric objects to worlds with randomly generated terrain. Many popular games use some form of procedural generation, from Minecraft to Dwarf Fortress. Mesh generation is just one aspect of procedural generation which encompasses topics such as texture generation, object placement, and even story generation.
By the end of this course, you’ll be able to generate unique and impressive landscapes from code ready to use in your games. Source code is included to help you on your way.
I designed this course to be easily understood by intermediate level coders and users of Unity with no previous experience of mesh generation.
I present examples of increasing difficulty designed to help you to understand exactly how mesh generation is done, and guide you through the theory behind it so that you can be confident in creating your own meshes.
For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course.

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