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Substance Designer有孔石膏墙壁材质制作训练教程 Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

Substance Designer有孔石膏墙壁材质制作训练教程 Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger

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本教程是关于Substance Designer有孔石膏墙壁材质制作训练教程,时长:2小时42分钟,大小:3.9 GB,MP4高清视频格式,教程使用软件:Substance Designer,作者:Olga Polukhina,共3个章节,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

Substance Painter和Substance Designer二者的区别:
Substance Designer侧重在制作一个材质的各种功能性,比如缩放分辨率,调整高光等等,Painter则是为Designer提供了素材,比如手绘的高光贴图,法线贴图等,最终这些题图的功能还是要在Designer里面来完成输出。所以最好双修两个软件。

Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.
Watch how Daniel breaks down his references, learn his approach to creating procedural materials, and learn what it takes to create a full material in Substance Designer.
Whether you’re a beginner or advanced user, you will come away with something new to integrate into your workflow.
About the Instructor
With 15 years of experience in the gaming industry at Dice and Bungie, Daniel specializes in material, texture, and asset creation. He is passionate about anything procedural, and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series project, and served as a speaker at GDC 2018. His workflow and techniques can be found in 3D Artist, 80lvl, Allegorithmic and Marmoset Toolbag’s blogs. He offers tutorials teaching the commUnity how to learn Substance Designer from the ground up.
Contents
– 3 hours narrated, step-by-step video tutorial
– 1080 Resolution
Chapters
Reference Breakdown
Creating Base Shapes
Combining Shapes
Finishing the Material
Software Used
– Substance Designer
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used

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