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Unreal Engine世界末日环境场景完整制作工作流程教程 Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Unreal Engine世界末日环境场景完整制作工作流程教程 Post-Apocalyptic Game Environment – In-Depth Tutorial Course

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本教程是关于Unreal Engine世界末日环境场景完整制作工作流程教程 Post-Apocalyptic Game Environment – In-Depth Tutorial Course,时长:21小时,大小:20 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,Maya,Substance Designer and Substance Painter,Speedtree For UE4,Marmoset Toolbag 4,Photoshop,作者:FastTrack,共56个章节,语言:英语。

本课程包含超过21小时的内容–你可以跟随每一个步骤–本课程确实包括一些小的时间间隔,这只是为了加快非常重复的任务,其余的都是实时完成的。

我们将从创建我们的块状图开始,以确保我们的模块化作品的工作和组成是正确的。然后我们将把这些变成最终的资产。随着最终资产的出现,我们将创建程序性材料和独特的纹理。我们将在UE4中把所有的东西整合在一起,并开始创建和放置我们的贴花。我们将用我们的第一个照明通道来完成事情,然后把重点放在我们的叶子上。我们将使用Speedtree和Maya来创建多种类型的叶子。我们将在虚幻中引入树叶并将其放置好,为我们的场景添加一般的改进,并绘制我们的地形。最后,我们将以一些关于如何使用Megascans来进一步提高您的水平的奖励章节来结束。

这个游戏美术教程非常适合那些对三维建模工具(如Maya、Substance Designer/Painter、Speedtree和Unreal Engine)有一定了解的学生,本教程中的所有内容都将得到详细的解释。但是,如果你以前从未接触过任何建模或贴图工具,我们建议你先看一下这些程序的介绍教程(你可以在Youtube上找到许多免费的教程,或者在这个网站上付费)。

Post-Apocalyptic Game Environment – In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

21 HOURS!

This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

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